Karl Franz (Deathclaw)For the Empire! For Sigmar! For GLORY!
The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.
Unit NameKarl Franz (Deathclaw)
Main Unit Keywh_main_emp_cha_karl_franz_1
Land Unit Keywh_main_emp_cha_karl_franz_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying Monster
Naval Unit GroupFlying Monster
Custom Battle Cost1900
├ Melee Weaponwh_main_emp_karl_franz_deathclaw
├ Melee Damage Base145
├ Melee Damage Ap345
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_hero_blood
├ Man Speed34
├ Man Health8
├ Bonus Hit Points5820
├ Mount Entitywh_main_flying_griffon_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)80
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- Hold the Line!
Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
The mighty griffon lets out a blood-curdling roar, chilling his enemies.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
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