Sootson's Guns (Mortar)An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true.
Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor-sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry multiple good-luck charms about their persons.
Unit NameSootson's Guns (Mortar)
Main Unit Keywh2_dlc13_emp_art_mortar_ror_0
Land Unit Keywh2_dlc13_emp_art_mortar_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSiege Artillery
Naval Unit GroupSiege Artillery
├ Missile Weaponwh2_dlc13_emp_mortar_sootson
├ Missile Damage105
├ Missile Ap Damage35
└ Base Reload Time19
Shots Per Minute3.5
├ Melee Weaponwh_main_emp_sword_short
├ Melee Damage Base21
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence6
└ Shield Defence0
├ Armour Defence20
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed30
├ Man Health8
└ Bonus Hit Points48
Leadership (Base Morale)50
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- No Friendly Fire!
These blessed munitions would never harm the righteous! Friendly units caught in their explosions suffer no damage!