Left Panel
menu
HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Units / Sootson's Guns (Mortar)
Sootson's Guns (Mortar) Reikland (Mortal Empires)Reikland (Mortal Empires) Field Artillery

Sootson's Guns (Mortar)

An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true.

Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor-sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry multiple good-luck charms about their persons.

Sootson's Guns (Mortar)

Unit Name

Sootson's Guns (Mortar)

Main Unit Key

wh2_dlc13_emp_art_mortar_ror_0

Land Unit Key

wh2_dlc13_emp_art_mortar_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Siege Artillery

Naval Unit Group

Siege Artillery

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Cost

800

Recruitment Cost

800

Upkeep Cost

167

Engine Missile Damage

140

├ Engine

wh2_dlc13_emp_art_mortar_sootson

├ Missile Weapon

wh2_dlc13_emp_mortar_sootson

├ Projectile

wh2_dlc13_emp_mortar_shell_sootson

├ Missile Damage

105

├ Missile Ap Damage

35

└ Base Reload Time

19

Accuracy

10

Range

380

Reload

10

Shots Per Minute

3.5

Ammunition

22

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

21

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_leather_20

├ Armour Defence

20

└ Shield Armour

0

Health

56

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

48

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • No Friendly Fire!
    These blessed munitions would never harm the righteous! Friendly units caught in their explosions suffer no damage!
Faction Availability
Mortal Empires