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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Units / The Emperor's Wrath (Steam Tank)
The Emperor's Wrath (Steam Tank) Reikland (Mortal Empires)Reikland (Mortal Empires) Chariot

The Emperor's Wrath (Steam Tank)

Just like the Emperor's boundless anger at those who would threaten his lands, this lurching mechanical beast steamrollers the opposition.

Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects each Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from their hulls and enemy warriors are crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.

The Emperor's Wrath (Steam Tank)

Unit Name

The Emperor's Wrath (Steam Tank)

Main Unit Key

wh2_dlc13_emp_veh_steam_tank_ror_0

Land Unit Key

wh2_dlc13_emp_veh_steam_tank_driver_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Machine

Naval Unit Group

War Machine

Soldiers

1

Caste

Chariot

Category

War Machine

Class

Chariot

Cost

2400

Recruitment Cost

2400

Upkeep Cost

550

Missile Damage

500

├ Missile Weapon

wh2_dlc13_emp_steam_tank_cannon_ball_emperors_wrath

├ Projectile

wh2_dlc13_emp_steam_tank_cannon_ball_emperors_wrath

├ Missile Damage

120

├ Missile Ap Damage

380

└ Base Reload Time

11

Accuracy

10

Range

380

Reload

10

Shots Per Minute

6.1

Ammunition

40

Engine Missile Damage

0

├ Engine

wh2_dlc13_emp_veh_steam_tank_ror

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

40

Melee Attack

36

Weapon Strength (Weapon Damage)

200

├ Melee Weapon

wh_main_steamtank

├ Melee Damage Base

60

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

80

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

160

├ Armour

wh2_main_heavy_metal_160

├ Armour Defence

160

└ Shield Armour

0

Health

9060

├ Man Entity

wh_main_vehicle_steam_tank

├ Man Speed

48

├ Man Health

8

└ Bonus Hit Points

9052

Leadership (Base Morale)

100

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Faction Availability
The Eye of the Vortex
Mortal Empires