Templehof Luminark (Luminark of Hysh)The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.
Unit NameTemplehof Luminark (Luminark of Hysh)
Main Unit Keywh_dlc04_emp_veh_templehof_luminark_0
Land Unit Keywh_dlc04_emp_veh_templehof_luminark_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMagic Chariot
Naval Unit GroupMagic Chariot
Custom Battle Cost1900
├ Missile Weaponwh_test_templehof_luminark
├ Missile Damage495
├ Missile Ap Damage855
└ Base Reload Time22
Shots Per Minute3.9
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_main_emp_luminark
├ Melee Damage Base20
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence13
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed30
├ Man Health8
├ Bonus Hit Points4180
├ Mount Entitywh_main_emp_luminark_draught_blood
├ Mount Speed50
└ Mount Health8
Leadership (Base Morale)70
- Net of Amyntok
The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
- Locus of Hysh
As Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate.
- Aura of Protection
The magical aura surrounding this unit protects allies from harm.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Low Rate of Fire
This unit has a very low rate of missile fire.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Solheim's Bolt of Illumination
The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry.
- Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.