Gunderman's Surefires (Handgunners)
A veteran patroller and fearless warrior who knows the Drakwald - and the tactics of irregular warfare - inside out, Durz Gunderman leads from the very front.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced, veterans. Each Imperial state trains its regiments to fight together on the battlefield, so Imperial armies often march to battle with detachments of missile troops to aid them. These units form up close to melee specialists to guard vulnerable flanks and shower oncoming enemies with missile fire or join their counterparts in close combat.
Unit Name Gunderman's Surefires (Handgunners) |
Main Unit Key wh2_dlc13_emp_inf_handgunners_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_handgunners_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 150 |
22 |
├ Missile Weapon wh2_dlc13_emp_rifle_surefires |
├ Projectile wh2_dlc13_emp_rifle_bullet_surefires |
├ Missile Damage 5 |
├ Missile Ap Damage 17 |
└ Base Reload Time 13 |
Accuracy 10 |
Range 160 |
Reload 10 |
Shots Per Minute 5.1 |
Ammunition 22 |
Melee Attack 28 |
28 |
├ Melee Weapon wh_dlc04_emp_free_company_sword |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
25 |
├ Armour wh2_main_leather_25 |
├ Armour Defence 25 |
└ Shield Armour 0 |
69 |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |