The Sunmaker (Helstorm Rocket Battery)Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.
Unit NameThe Sunmaker (Helstorm Rocket Battery)
Main Unit Keywh_dlc04_emp_art_sunmaker_0
Land Unit Keywh_dlc04_emp_art_sunmaker_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupRocket Battery
Naval Unit GroupRocket Battery
Custom Battle Cost1800
├ Missile Weaponwh_dlc04_emp_sunmaker_rocket
├ Missile Damage30
├ Missile Ap Damage70
└ Base Reload Time25
Shots Per Minute3.4
├ Melee Weaponwh_main_emp_sword_short
├ Melee Damage Base21
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence10
└ Shield Defence0
├ Armour Defence20
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed30
├ Man Health8
└ Bonus Hit Points48
Leadership (Base Morale)60
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Poor Accuracy
This unit's attacks are prone to go stray.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.