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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Units / Obsinite Gyrocopter
Obsinite Gyrocopter Reikland (Mortal Empires)Reikland (Mortal Empires) Missile Infantry

Obsinite Gyrocopter

The skilled Gyrocopter pilot unleashes jets of steam upon unprepared battle lines.

Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.

Obsinite Gyrocopter

Unit Name

Obsinite Gyrocopter

Main Unit Key

wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0

Land Unit Key

wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Machine

Naval Unit Group

Flying War Machine

Soldiers

4

Caste

War Machine

Category

Missile Infantry

Class

Missile Infantry

Cost

1000

Recruitment Cost

0

Upkeep Cost

200

Missile Damage

26

├ Missile Weapon

wh2_dlc13_huntsmarshall_obsinite_gyrocopter_steam_gun

├ Projectile

wh2_dlc13_huntsmarshall_obsinite_gyrocopter_steam_shot

├ Missile Damage

18

├ Missile Ap Damage

8

└ Base Reload Time

9

Accuracy

14

Range

100

Reload

13

Shots Per Minute

7.7

Ammunition

18

Melee Attack

30

Weapon Strength (Weapon Damage)

66

├ Melee Weapon

wh_main_dwf_gyrocopter

├ Melee Damage Base

50

├ Melee Damage Ap

16

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

15

├ Base Defence

15

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_plate_120

├ Armour Defence

120

└ Shield Armour

0

Health

996

├ Man Entity

wh_main_dwf_flying_gyrocopter

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

988

Leadership (Base Morale)

70

Abilities

  • Gyrocopter Bomb
    As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.

Attributes

No Attribute

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poor Accuracy
    This unit's attacks are prone to go stray.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
Recuitment Requirement
Maximum Number 1