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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Units / The Stubborn Bulls (Empire Knights - Greatswords)
The Stubborn Bulls (Empire Knights - Greatswords) Reikland (Mortal Empires)Reikland (Mortal Empires) Shock Cavalry

The Stubborn Bulls (Empire Knights - Greatswords)

Fortunately, Ostland's dank, forest-clothed terrain produces elite warriors able to withstand the continual Ruinous incursions threatening the province.

The Knightly Orders of the Empire are organised along strict hierarchical lines, with every novice trained in martial values until ready to take up the mantle of a fully-fledged Knight. Of the many warrior orders stationed throughout the Empire, the Knights of Sigmar’s Blood, the Knights of the Broken Sword, the Knights Griffon and the Knights of the Blazing Sun are but few on a long list of the mighty and worthy.

The Stubborn Bulls (Empire Knights - Greatswords)

Unit Name

The Stubborn Bulls (Empire Knights - Greatswords)

Main Unit Key

wh2_dlc13_emp_cav_empire_knights_ror_2

Land Unit Key

wh2_dlc13_emp_cav_empire_knights_ror_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Cost

1000

Recruitment Cost

1000

Upkeep Cost

225

Melee Attack

32

Weapon Strength (Weapon Damage)

48

├ Melee Weapon

wh_dlc07_brt_sword_great_questing

├ Melee Damage Base

12

├ Melee Damage Ap

36

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

34

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

0

Health

104

├ Man Entity

wh2_dlc13_emp_knights_greatsword_ror_2

├ Man Speed

28

├ Man Health

8

├ Bonus Hit Points

88

├ Mount

wh2_dlc13_emp_mnt_empire_knights_warhorse_ror_2

├ Mount Entity

wh_main_cavalry_slow_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability
The Eye of the Vortex
Mortal Empires