Swords of Ulric (Swordsmen)
Funded by the Church, Ulric's 'sons' are schooled against Beastmen, ensuring they always fight with zeal and vigour - for the alternative is to be torn apart whilst still living!State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. Swordsmen fight shoulder to shoulder with Spearmen, the close-range parries and ripostes of the sword complementing the longer reach of the spear.
Unit Name Swords of Ulric (Swordsmen) |
Main Unit Key wh2_dlc13_emp_inf_swordsmen_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_swordsmen_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 100 |
Melee Attack 32 |
31 |
├ Melee Weapon wh2_dlc13_emp_sword_sons_of_ulric |
├ Melee Damage Base 23 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
32 |
├ Base Defence 32 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
65 |
├ Armour wh2_main_chainmail_30 |
├ Armour Defence 30 |
└ Shield Armour 35 |
69 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 60 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with leadership is high.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |