

Assault Dieres - Rorarii
With a ramming attack that can break an enemy hull, these ships are deadly weapons.Poor men are more likely to fight well when paid well in silver.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Rorarii)
Rorarii' were lightly armed, early Republican units equipped with spears, javelins and light helmets, but without body armour. Like the heavier-armed and armoured Triarii veterans they most likely supported, rorarii were the army's reserves, only to be used in dire emergencies where both the hastati and principes had begun to waver. This three-line approach was the standard Roman formation until Gaius Marius' extensive military reforms during the 1st century BC, in which each soldier became an all-purpose 'legionary', with standardised state-issued equipment, training, pay and pension quickly transforming the Romans into the state-of-the-art super-soldiers of the ancient world.
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Unit Name Assault Dieres - Rorarii |
Main Unit Key inv_rom_assault_raider_rorarii |
Land Unit Key inv_rom_rorarii |
Naval Unit Key greek_two |
Soldiers 60 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 330 |
Recruitment Cost 330 |
Upkeep Cost 66 |
Missile Damage 30 |
├ Missile Weapon rome_pilum_light |
├ Projectile pilum_light |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 501 |
└ Ship greek_two |
Ship Speed 6 |
Melee Attack 20 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 45 |
├ Base Defence 15 |
├ Shield scutum |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
Assault Dieres- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Dieres- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |