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Military Wharf Rome (Rise of the Republic)Rome (Rise of the Republic) Port Level 2

Military Wharf

He who commands the sea goes where he wills, and fights where he wills.

All states built their navies to safeguard their merchants' vital trade across the Mediterranean. The Carthaginians were the most daring seafarers of the ancient world, preferring to hire mercenaries for their land wars whilst concentrating on the construction of a huge fleet of ever-larger ships. As Carthaginian trade and the need to transport troops increased, so did the importance of sea control. They built vast war galleys manned by citizen rowers. Alongside Greek-style triremes, quinqueremes ('fives') and septiremes ('sevens'), reinforced for ramming, were constructed. Even so, the largest ship of the ancient world was the Syracusia, designed by Archimedes and built in 240BC by King Hiero II. It used some sixty times the resources needed for an average trireme and took 300 skilled workmen over a year to build.

Port

Port
Port
(inv_rom_port_1)
Port Level 0
Civil Port
Civil Port
(inv_rom_port_civil_2)
Port Level 1
Civil Docks
Civil Docks
(inv_rom_port_civil_3)
Port Level 2
Harbour
Harbour
(inv_rom_port_civil_4)
Port Level 3
Military Wharf
Military Wharf
(inv_rom_port_military_2)
Port Level 1
Drydock
Drydock
(inv_rom_port_military_3)
Port Level 2
Military Port
Military Port
(inv_rom_port_military_4)
Port Level 3
Military Wharf

Building Name

Military Wharf

Level Name

inv_rom_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

2100

Effects

-1 food (this_region)
+2 public order per turn (this_province)
-10% naval unit recruitment cost (this_buildings_province_to_adjacent_sea_regions)

Provides Garrison Army

60 Assault Dieres - Roman Swordsmen
Assault Dieres - Roman Swordsmen
(inv_rom_assault_raider_swordsmen)
Melee Ship
120 Assault Tetreres - Centuriae
Assault Tetreres - Centuriae
(inv_rom_medium_assault_raider_centuriae)
Melee Ship
80 Missile Trieres - Leves
80 Missile Trieres - Leves
Missile Trieres - Leves
(inv_rom_raider_ranged_leves)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Rorarii
Light Ship / Melee Ship / (inv_rom_assault_raider_rorarii)
Assault Dieres - Rorarii
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Poor men are more likely to fight well when paid well in silver.

60 330 330 501 6 20 35 15 45 45 50 40
2
60 Assault Dieres - Roman Swordsmen
Light Ship / Melee Ship / (inv_rom_assault_raider_swordsmen)
Assault Dieres - Roman Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The sword does not care for wealth, only blood.

60 270 270 501 6 20 34 10 35 60 50 35
3
80 Missile Trieres - Leves
Medium Ship / Missile Ship / (inv_rom_raider_ranged_leves)
Missile Trieres - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 350 350 693 6 29 80 7 7 5 24 3 15 15 45 20
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