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Civil Docks Rome (Rise of the Republic)Rome (Rise of the Republic) Port Level 3

Civil Docks

A fresh catch gets a good price in both town and city.

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.

Port

Port
Port
(inv_rom_port_1)
Port Level 0
Civil Port
Civil Port
(inv_rom_port_civil_2)
Port Level 1
Civil Docks
Civil Docks
(inv_rom_port_civil_3)
Port Level 2
Harbour
Harbour
(inv_rom_port_civil_4)
Port Level 3
Military Wharf
Military Wharf
(inv_rom_port_military_2)
Port Level 1
Drydock
Drydock
(inv_rom_port_military_3)
Port Level 2
Military Port
Military Port
(inv_rom_port_military_4)
Port Level 3
Civil Docks

Building Name

Civil Docks

Level Name

inv_rom_port_civil_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3400

Require Technology

Theory of Economics
Theory of Economics

Effects

7 food (this_region)
75 wealth from maritime commerce (this_building)
-3 public order per turn (squalor) (this_province)
+4% tariff income from trade agreements (this_faction)

Provides Garrison Army

60 Assault Dieres - Roman Swordsmen
Assault Dieres - Roman Swordsmen
(inv_rom_assault_raider_swordsmen)
Melee Ship
120 Assault Tetreres - Centuriae
Assault Tetreres - Centuriae
(inv_rom_medium_assault_raider_centuriae)
Melee Ship
80 Missile Trieres - Leves
80 Missile Trieres - Leves
Missile Trieres - Leves
(inv_rom_raider_ranged_leves)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Rorarii
Light Ship / Melee Ship / (inv_rom_assault_raider_rorarii)
Assault Dieres - Rorarii
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Poor men are more likely to fight well when paid well in silver.

60 330 330 501 6 20 35 15 45 45 50 40
2
60 Assault Dieres - Roman Swordsmen
Light Ship / Melee Ship / (inv_rom_assault_raider_swordsmen)
Assault Dieres - Roman Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The sword does not care for wealth, only blood.

60 270 270 501 6 20 34 10 35 60 50 35
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