Noble al-Rahrain
Tribal youths taken as hostages against the future good behaviour of their fathers.Very few easterners were professional soldiers and none, save for the noble-born cavalry, were formally trained or drilled. Instead, troops were levied by rich landowners as an obligation during times of war. For instance, levied infantry were typically untrained spearmen, with archers and slingers the more experienced and elite foot units. As might be expected due to the local terrain, cavalry was an important component in an eastern army, and several styles of horseback warfare emerged as a result. Horse archers were used to wear down infantry with fast, incessant attacks before and after thunder-strike cavalry charges from the fearsome heavy shock cavalry that was beginning to dominate the battlefield. Melee or spear infantry's main purpose was to pin the enemy down whilst the cavalry carried out complex its outflanking manoeuvres, which naturally affected the quality of troops employed for the role.
Unit Name Noble al-Rahrain |
Main Unit Key att_des_es_noble_al_rahrain |
Land Unit Key att_des_es_noble_al_rahrain |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 515 |
Melee Attack 59 |
25 |
├ Melee Weapon att_mace |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 20 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 49 |
16 |
├ Base Defence 11 |
├ Shield att_round_large |
└ Shield Defence 5 |
60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
129 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 24 |
Morale 43 |
Abilities
Noble al-Rahrain- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Shield Wall
The unit moves into a close formation and raises shields. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Militia Encampment
(att_bld_eastern_sassanid_military_minor_3) Level 2
Militia Compound
(att_bld_eastern_sassanid_military_minor_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |