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Black Orc Big Boss Crooked MoonCrooked Moon Heroes

Black Orc Big Boss

Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies.

The Black Orcs who reach the upper echelons of their brutal martial hierarchies pride themselves on being the best fighters found anywhere in the Greenskin tribes. In reality, tribes exclusive to the war-obsessed Black Orcs are rare and it is often the case that smaller Black Orc bands work their way into the other Greenskin tribes – but only serving others when the purpose suits them. More often than not, when the pickings are rich they will stay and work towards supplanting the tribe’s current leaders. Being the biggest and toughest fighters, it usually isn’t long before Black Orcs are no longer following orders, but beginning to issue their own as the undisputed Warbosses and Big Bosses of all they survey. Like lesser Black Orcs, the elites amongst their kind don heavy armour and ironshod boots while brandishing ‘eavy choppas’. Uncharacteristically for Greenskins, they take great care in repairing and sharpening their war equipment between battles, eschewing the usual post-battle activities indulged in by Goblins and regular Orcs such as skull-stacking contests, punch-ups, and other indulgences of frivolous debauchery.

Black Orc Big Boss

Unit Name

Black Orc Big Boss

Main Unit Key

wh2_pro09_grn_cha_black_orc_big_boss_0

Land Unit Key

wh2_pro09_grn_cha_black_orc_big_boss_0

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

825

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4178

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_sword_and_shield

├ Man Entity

wh2_dlc16_grn_cha_black_orc_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4170

Mass

1200

└ Man Mass

1200.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

72

Speed

33

└ Man Speed

33

Melee Attack

55

Melee Defence

55

Weapon Strength

390

├ Melee Weapon

wh2_dlc16_grn_choppa_black_orc_hero

Base Weapon Damage

220

Armour-Piercing Weapon Damage

170

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Rabble-Rouse
    The more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Get Back 'Ere!
    Da Boss ain't ready to run an' so expects da boyz to stay put too!
    Leadership +16
  • Heroic Killing Blow
    There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
    Armour-Piercing Weapon Damage x 150%
    Base Weapon Damage x 150%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.