Left Panel
menu
HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Orc Arrer Boyz
Orc Arrer Boyz Crooked MoonCrooked Moon Missile Infantry

Orc Arrer Boyz

From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.

Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".

Orc Arrer Boyz

Unit Name

Orc Arrer Boyz

Main Unit Key

wh_main_grn_inf_orc_arrer_boyz

Land Unit Key

wh_main_grn_inf_orc_arrer_boyz

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

90

Hit Points

6930

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_sword_bow

├ Man Entity

wh_main_grn_inf_orc_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

69

Mass

130

└ Man Mass

130.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

31

└ Man Speed

31

Melee Attack

23

Melee Defence

14

Weapon Strength

34

├ Melee Weapon

wh_main_grn_choppa

Base Weapon Damage

26

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

10

Ammunition

22

Range

140

Missile Strength

18

├ Missile Weapon

wh_main_grn_orc_bow

├ Projectile

wh_grn_orc_arrow

Base Missile Damage

14

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Poor Accuracy
    This unit's attacks are prone to go stray.