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HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Forest Goblin Spider Rider Archers
Forest Goblin Spider Rider Archers Crooked MoonCrooked Moon Missile Cavalry & Chariots

Forest Goblin Spider Rider Archers

Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.

The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.

Forest Goblin Spider Rider Archers

Unit Name

Forest Goblin Spider Rider Archers

Main Unit Key

wh_main_grn_cav_forest_goblin_spider_riders_1

Land Unit Key

wh_main_grn_cav_forest_goblin_spider_riders_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

119

Number of Units

60

Hit Points

4620

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sp1_giant_spider_sword_and_bow

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

69

Mass

90

└ Man Mass

90.0000

Armour

45

├ Armour

wh2_main_bone_45

├ Shield

none

Missile Block Chance

0

Leadership

44

Speed

33

└ Man Speed

33

Melee Attack

15

Melee Defence

22

Weapon Strength

26

├ Melee Weapon

wh_main_grn_goblin_sword_poison_spider_rider

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

20

Range

100

Missile Strength

14

├ Missile Weapon

wh_main_grn_goblin_bow_poison_spider_rider

├ Projectile

wh_grn_goblin_arrow_poison_spider_mounted

Base Missile Damage

9

Armour-Piercing Missile Damage

2

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.