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HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Rogue Idol
Rogue Idol Crooked MoonCrooked Moon Monsters & Beasts

Rogue Idol

The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic.

Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.

Rogue Idol

Unit Name

Rogue Idol

Main Unit Key

wh2_dlc15_grn_mon_rogue_idol_0

Land Unit Key

wh2_dlc15_grn_mon_rogue_idol_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2300

Recruitment Cost

2300

Upkeep Cost

575

Number of Units

1

Hit Points

16000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4e_dlc15_rogue_idol

├ Man Entity

wh2_dlc15_monster_rogue_idol

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

15992

Mass

12000

└ Man Mass

12000.0000

Armour

150

├ Armour

wh2_main_bone_150

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

31

└ Man Speed

31

Melee Attack

60

Melee Defence

24

Weapon Strength

600

├ Melee Weapon

wh2_dlc15_rogue_idol_fist

Base Weapon Damage

150

Armour-Piercing Weapon Damage

450

Bonus vs. Large

0

Bonus vs. Infantry

25

Charge Bonus

30

Abilities

  • Rubble & Ruin I
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
    Armour -30
    Armour-Piercing Weapon Damage x 140%
  • Rubble & Ruin I
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin II
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
    Armour -60
    Armour-Piercing Weapon Damage x 180%
  • Rubble & Ruin II
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Rubble & Ruin III
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
    Armour -90
    Armour-Piercing Weapon Damage x 220%
  • Rubble & Ruin III
    Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
  • Spirit of Gork (or Mork)
    Few things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.
    Leadership +4
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Cumbersome
    This unit's attacks are slower than average due to its massive, lumbering form.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.