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HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Orc Boar Boyz
Orc Boar Boyz Crooked MoonCrooked Moon Cavalry & Chariots

Orc Boar Boyz

Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.

Most Orc Boar Boyz mobs have colourful titles - "Da Tuskers", "Snortin' Wreckas", "Line-Smashas" and so on. Many bear crude board imagery on their banners and shields, depicting tusked skulls, bloody hoofs, and the like. When not carried in battle, such gear of war hangs atop the stockade pens that enclose the war boars. It is common practice to stack any trophies, like severed heads or enemy banners, around the boar enclosure. Boar Boyz take advantage of their elite status, lording it over all other Greenskins save leaders and Black Orcs. It is natural in some tribes for a mob of Boar Boyz to develop into Big 'Uns. The combination of especially large and powerful Orcs atop war boars makes for even more devastating charges and, not surprisingly, even greater swagger and bravado around the Greenskin camp.

Orc Boar Boyz

Unit Name

Orc Boar Boyz

Main Unit Key

wh_main_grn_cav_orc_boar_boyz

Land Unit Key

wh_main_grn_cav_orc_boar_boyz

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

60

Hit Points

6360

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_bo1_warboar_sword_and_shield

├ Man Entity

wh_main_grn_inf_orc_boar_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

98

Mass

130

└ Man Mass

130.0000

Armour

65

├ Armour

wh2_dlc15_body_65

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

24

Weapon Strength

30

├ Melee Weapon

wh_main_grn_orc_boar_choppa

Base Weapon Damage

10

Armour-Piercing Weapon Damage

20

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

48

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.