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HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Spider Hatchlings
Spider Hatchlings Crooked MoonCrooked Moon Monsters & Beasts

Spider Hatchlings

Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly.

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

Spider Hatchlings

Unit Name

Spider Hatchlings

Main Unit Key

wh_dlc06_grn_mon_spider_hatchlings_0

Land Unit Key

wh_dlc06_grn_mon_spider_hatchlings_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Spider

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

450

Upkeep Cost

38

Number of Units

60

Hit Points

4380

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

sp1_giant_spider

├ Man Entity

wh_dlc06_monster_spider_hatchlings_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

65

Mass

90

└ Man Mass

90.0000

Armour

45

├ Armour

wh2_main_bone_45

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

76

└ Man Speed

76

Melee Attack

22

Melee Defence

20

Weapon Strength

23

├ Melee Weapon

wh_dlc06_grn_spider_fangs_0

Base Weapon Damage

18

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

19

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.