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HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Da Eight Peak Loonies (Night Goblins – Fanatics)
Da Eight Peak Loonies (Night Goblins – Fanatics) Crooked MoonCrooked Moon Infantry

Da Eight Peak Loonies (Night Goblins – Fanatics)

Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Da Eight Peak Loonies (Night Goblins – Fanatics)

Unit Name

Da Eight Peak Loonies (Night Goblins – Fanatics)

Main Unit Key

wh_dlc06_grn_inf_da_eight_peaks_loonies_0

Land Unit Key

wh_dlc06_grn_inf_da_eight_peaks_loonies_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

735

Recruitment Cost

735

Upkeep Cost

184

Number of Units

160

Hit Points

8960

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sword_and_shield

├ Man Entity

wh_main_grn_inf_night_goblin_blood_dismembers

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

48

Mass

90

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

100

Speed

35

└ Man Speed

35

Melee Attack

34

Melee Defence

31

Weapon Strength

27

├ Melee Weapon

wh_main_grn_goblin_sword_poison

Base Weapon Damage

21

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

  • The Loons of Eight Peaks
    The Goblin Fanatics of Karak Eight Peaks eschew the use of balls with their chains, favouring shaved Dwarfs instead!

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Stalk
    This unit can move hidden in any terrain.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1