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Goblins Crooked MoonCrooked Moon Infantry

Goblins

The spear is a solid weapon; piercing and defensive. Goblins, however…

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Goblins

Unit Name

Goblins

Main Unit Key

wh_main_grn_inf_goblin_spearmen

Land Unit Key

wh_main_grn_inf_goblin_spearmen

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

75

Number of Units

160

Hit Points

8960

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_spear_and_shield

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

48

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

20

Melee Defence

26

Weapon Strength

25

├ Melee Weapon

wh_main_grn_goblin_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

8

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.