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HomeHome / Total War: WARHAMMER III / Crooked Moon / Units / Deff Creepers (Forest Goblin Spider Rider Archers)
Deff Creepers (Forest Goblin Spider Rider Archers) Crooked MoonCrooked Moon Missile Cavalry & Chariots

Deff Creepers (Forest Goblin Spider Rider Archers)

These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.

The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.

Deff Creepers (Forest Goblin Spider Rider Archers)

Unit Name

Deff Creepers (Forest Goblin Spider Rider Archers)

Main Unit Key

wh_dlc06_grn_cav_deff_creepers_0

Land Unit Key

wh_dlc06_grn_cav_deff_creepers_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

625

Recruitment Cost

625

Upkeep Cost

156

Number of Units

60

Hit Points

4620

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sp1_giant_spider_sword_and_bow

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

69

Mass

90

└ Man Mass

90.0000

Armour

45

├ Armour

wh2_main_bone_45

├ Shield

none

Missile Block Chance

0

Leadership

54

Speed

33

└ Man Speed

33

Melee Attack

20

Melee Defence

29

Weapon Strength

26

├ Melee Weapon

wh_main_grn_goblin_sword_poison_spider_rider

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

20

Range

100

Missile Strength

17

├ Missile Weapon

wh_main_grn_goblin_bow_poison_spider_rider

├ Projectile

wh_grn_goblin_arrow_poison_spider_mounted

Base Missile Damage

9

Armour-Piercing Missile Damage

2

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

6.56

Accuracy

33

Reload Skill

18

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Stalk
    This unit can move hidden in any terrain.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement
Maximum Number 1