Gnoblar Scraplauncher
Though it seems a miracle that this ramshackle catapult functions, its devastating firepower is not to be doubted.The Gnoblar Scraplauncher is a large and unconventionally-built catapult pulled along by an enormous woolly beast. Its design is haphazard – the ramshackle construction seemingly built 'on the go' with a random collection of cast off materials. With each stride of its shaggy beast of burden, the jury-rigged device teeters precariously while a frenetic crew of Gnoblars swarm about – running alongside, clambering on its ropes and pulleys like sailors amongst the rigging, or just hanging on for dear life. For all its slovenly appearance, the Gnoblar Scraplauncher is a devastating engine of destruction.
Unit Name Gnoblar Scraplauncher |
Main Unit Key wh3_main_ogr_veh_gnoblar_scraplauncher_0 |
Land Unit Key wh3_main_ogr_veh_gnoblar_scraplauncher_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Catapult |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 1 |
4604 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_spear_and_shield |
├ Engines of War wh3_main_ogr_scrap_launcher |
├ Engine Entity wh3_main_vehicle_scraplauncher_ironblaster |
├ Engine Hit Points 8 |
├ Articulated wh3_main_ogr_gnoblar_scraplauncher_ironblaster |
├ Articulated Entity wh3_main_ogr_veh_scraplauncher_ironblaster_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4580 |
2300 |
├ Engine Mass 2200.0000 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_heavy_metal_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
66 |
├ Engine Speed 66 |
└ Man Speed 30 |
Melee Attack 26 |
16 |
160 |
├ Melee Weapon wh3_main_ogr_rhinox_draught_chariot |
├ Base Weapon Damage 45 |
├ Armour-Piercing Weapon Damage 115 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 48 |
Ammunition 18 |
Range 420 |
441 |
├ Engines of War wh3_main_ogr_scrap_launcher |
├ Missile Weapon wh3_main_ogr_veh_gnoblar_scraplauncher |
├ Projectile wh3_main_ogr_veh_gnoblar_scraplauncher_shot |
├ Base Missile Damage 110 |
├ Armour-Piercing Missile Damage 50 |
├ Base Explosive Damage 70.0000 |
├ Armour-Piercing Explosive Damage 20.0000 |
├ Number of Projectiles 3 |
├ Shots per volley 1 |
└ Reload Time 17 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos |