Hunter (Stonehorn)
Countless legendary beasts have fallen prey to the Hunters' deadly traps and cruel spears.Ogre Hunters are solitary wanderers, outsiders from their own tribe or perhaps even exiles. Those that survive become fiercely independent warriors and savvy stalkers of beasts. Bereft of a tribe's protection and beefy companionship, lone Hunters must learn to track and kill, while simultaneously not becoming prey to any ferocious beasts – it is all too common for the Hunter to become the hunted. Although most no longer belong to a tribe, Hunters periodically drag an impressive kill back to an Ogre camp for a special feast day. Some return to the tribe of their origins, while others wander throughout the kingdoms.
Unit Name Hunter (Stonehorn) |
Main Unit Key wh3_main_ogr_cha_hunter_1 |
Land Unit Key wh3_main_ogr_cha_hunter_1 |
Land Unit Group Parents Heroes |
Land Unit Group Missile Specialist |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 2100 |
Recruitment Cost 1900 |
Upkeep Cost 475 |
Number of Units 1 |
10062 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_hq3b_stonehorn_sword_and_harpoon |
├ Man Entity wh3_main_ogr_monster_ogre_hunter_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10054 |
2300 |
└ Man Mass 2300.0000 |
110 |
├ Armour wh2_main_body_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
57 |
└ Man Speed 57 |
Melee Attack 44 |
32 |
480 |
├ Melee Weapon wh3_main_ogr_stonehorn |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 340 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 70 |
Ammunition 20 |
Range 120 |
400 |
├ Missile Weapon wh3_main_ogr_hunter_throwing_spear_stonehorn |
├ Projectile wh3_main_ogr_hunter_throwing_spear |
├ Base Missile Damage 70 |
├ Armour-Piercing Missile Damage 250 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Crippling Throw
More than the usual injuries caused by something that's much more than an ordinary spear. -
Loner
Sometimes, going at it full tilt, on your lonesome, pays dividends in skulls for the pile.
Speed x 115%
Leadership +12 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Fire Whilst Moving
This unit can fire while on the move. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Faction Availability | |
---|---|
The Realm of Chaos |