Rodrik L'Anguille
No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war.The Bretonnian swordsman Rodrik l’Anguille may have the appearance of a Questing Knight, but his disposition is that of a downtrodden man with a complicated history. His escapades prior to his arrival in Lustria are unknown, but like all Paladins he must have proven himself with a great feat of arms at some point in the past. Against all the odds, he survived a doomed foray into the treasure-seeker’s death trap that is Xlanhuapec, though at the great cost of losing his entire retinue. Regardless of how little is known of his past, Rodrik has survived for months alone in the Lustrian jungle, where others would barely survive for hours, marking him out as a most resilient soldier indeed.
Unit Name Rodrik L'Anguille |
Main Unit Key wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0 |
Land Unit Key wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0 |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 475 |
Recruitment Cost 1000 |
Upkeep Cost 0 |
Number of Units 1 |
4088 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_paladin_sword_and_shield |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4080 |
800 |
└ Man Mass 800.0000 |
95 |
├ Armour wh2_main_plate_95 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 70 |
34 |
└ Man Speed 34 |
Melee Attack 50 |
45 |
390 |
├ Melee Weapon wh_main_brt_sword_hero |
├ Base Weapon Damage 255 |
├ Armour-Piercing Weapon Damage 135 |
├ Bonus vs. Large 20 |
└ Bonus vs. Infantry 0 |
Charge Bonus 45 |
Abilities
-
Guardian
In the midst of a bloodbath it's good to know that someone has your back.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15 -
Shatter
He hits the ground with such force that anyone nearby is shaken to their very core! -
Oppressive Fighter
Massively reduce enemy Lords' melee defence in Final Battle
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance -50 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |