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HomeHome / Total War: WARHAMMER II / Clan Mors / Units / Assassin
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Assassin

What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.

Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.

Assassin

Unit Name

Assassin

Main Unit Key

wh2_main_skv_cha_assassin

Land Unit Key

wh2_main_skv_cha_assassin

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Cost

500

Recruitment Cost

800

Upkeep Cost

200

Melee Attack

60

Weapon Strength (Weapon Damage)

375

├ Melee Weapon

wh2_main_skv_cha_assassin

├ Melee Damage Base

225

├ Melee Damage Ap

150

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_body_20

├ Armour Defence

20

└ Shield Armour

0

Health

3572

├ Man Entity

wh2_main_skv_infantry_fast_hero_assassin

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

3564

Leadership (Base Morale)

60

Abilities

  • Assassin's Trophy
    It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.