Left Panel
menu
HomeHome / Total War: WARHAMMER II / Clan Mors / Units / The Avalanche Mortars (Death Globe Mortars)
The Avalanche Mortars (Death Globe Mortars) Clan MorsClan Mors Missile Infantry

The Avalanche Mortars (Death Globe Mortars)

By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.

The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.

The Avalanche Mortars (Death Globe Mortars)

Unit Name

The Avalanche Mortars (Death Globe Mortars)

Main Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_ror_0

Land Unit Key

wh2_dlc14_skv_inf_poison_wind_mortar_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Weapon Team

Naval Unit Group

Weapon Team

Soldiers

12

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Missile Damage

132

├ Missile Weapon

wh2_dlc14_skv_poison_wind_mortar_ror

├ Projectile

wh2_dlc14_skv_poison_wind_mortar_globe_ror

├ Missile Damage

36

├ Missile Ap Damage

96

└ Base Reload Time

14

Accuracy

10

Range

250

Reload

25

Shots Per Minute

5.7

Ammunition

14

Melee Attack

19

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh2_dlc14_skv_claw

├ Melee Damage Base

14

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

2

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

328

├ Man Entity

wh2_dlc14_skv_infantry_weaponteam_mortar_ror

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

320

Leadership (Base Morale)

60

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Death Globes
    Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poisoned Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex