Warlord (Bonebreaker)Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.
To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.
Unit NameWarlord (Bonebreaker)
Main Unit Keywh2_main_skv_cha_warlord_1
Land Unit Keywh2_main_skv_cha_warlord_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
Custom Battle Cost1150
├ Melee Weaponwh2_main_skv_cha_warlord_bonebreaker
├ Melee Damage Base138
├ Melee Damage Ap322
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence55
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh2_main_skv_infantry_fast_hero
├ Man Speed44
├ Man Health8
├ Bonus Hit Points5768
├ Mount Entitywh2_main_skv_monster_bonebreaker
├ Mount Speed60
└ Mount Health8
Leadership (Base Morale)60
- Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
Units with leadership is high.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
|The Eye of the Vortex|