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HomeHome / Total War: WARHAMMER II / Clan Mors / Units / Plague Priest (Plague Furnace)
Plague Priest (Plague Furnace) Clan MorsClan Mors Command

Plague Priest (Plague Furnace)

The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.

Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases - forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.

Plague Priest (Plague Furnace)

Unit Name

Plague Priest (Plague Furnace)

Main Unit Key

wh2_main_skv_cha_plague_priest_2

Land Unit Key

wh2_main_skv_cha_plague_priest_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

War Machine

Class

Command

Cost

1400

Recruitment Cost

1400

Upkeep Cost

325

Engine Missile Damage

0

├ Engine

wh2_main_skv_veh_plague_furnace

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

30

Weapon Strength (Weapon Damage)

200

├ Melee Weapon

wh2_main_skv_cha_plague_furnace

├ Melee Damage Base

60

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

20

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Armour Defence

90

└ Shield Armour

0

Health

5868

├ Man Entity

wh2_main_skv_infantry_hero_plague_priest

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

5860

Leadership (Base Morale)

85

Abilities

  • Pestilent Breath
    The swinging of the Great Censer sends a fuming fog of corruption billowing over nearby foes.
  • Billowing Death
    Clouds of green-tinged Warpstone fumes fill the air around the furnace, spreading pestilence in their wake.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.