Plague Priest (Plague Furnace)The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.
Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases - forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.
Unit NamePlague Priest (Plague Furnace)
Main Unit Keywh2_main_skv_cha_plague_priest_2
Land Unit Keywh2_main_skv_cha_plague_priest_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1400
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh2_main_skv_cha_plague_furnace
├ Melee Damage Base60
├ Melee Damage Ap140
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry20
├ Base Defence26
└ Shield Defence0
├ Armour Defence90
└ Shield Armour0
├ Man Entitywh2_main_skv_infantry_hero
├ Man Speed42
├ Man Health8
└ Bonus Hit Points5860
Leadership (Base Morale)85
- Pestilent Breath
The swinging of the Great Censer sends a fuming fog of corruption billowing over nearby foes.
- Billowing Death
Clouds of green-tinged Warpstone fumes fill the air around the furnace, spreading pestilence in their wake.
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
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