Warlord
Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.
Unit Name Warlord |
Main Unit Key wh2_main_skv_cha_warlord_0 |
Land Unit Key wh2_main_skv_cha_warlord_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 550 |
Recruitment Cost 700 |
Upkeep Cost 300 |
Melee Attack 50 |
400 |
├ Melee Weapon wh2_main_skv_cha_warlord |
├ Melee Damage Base 280 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
55 |
├ Base Defence 55 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
125 |
├ Armour wh2_main_heavy_metal_90 |
├ Armour Defence 90 |
└ Shield Armour 35 |
4068 |
├ Man Entity wh2_main_skv_infantry_fast_hero_queek_headtaker |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 4060 |
Leadership (Base Morale) 60 |
Abilities
- Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Rally!
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
The Eye of the Vortex |