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Warlord

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Warlord

Unit Name

Warlord

Main Unit Key

wh2_main_skv_cha_warlord_0

Land Unit Key

wh2_main_skv_cha_warlord_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

550

Recruitment Cost

700

Upkeep Cost

300

Melee Attack

50

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_main_skv_cha_warlord

├ Melee Damage Base

280

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

55

├ Base Defence

55

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

125

├ Armour

wh2_main_heavy_metal_90

├ Armour Defence

90

└ Shield Armour

35

Health

4068

├ Man Entity

wh2_main_skv_infantry_fast_hero_queek_headtaker

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

4060

Leadership (Base Morale)

60

Abilities

  • Verminous Valour
    There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Rally!
    To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.