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HomeHome / Total War: WARHAMMER II / Clan Mors / Units / Hell Pit Abomination
Hell Pit Abomination Clan MorsClan Mors Melee Infantry

Hell Pit Abomination

The very image of madness and ruin; the ultimate rat-made menace unleashed.

The Hell-Pit Abomination is a living mountain of misshapen flesh. The creature moves in a rippling tide of unnatural spasms, writhing like a worm and using its many limbs to pull and drag its hideous bulk forward. Various mechanical bits, such as wheels, cogs, and fluid-pumps have been grafted into the beast to ensure it moves at optimal speed and that the Warpstone mutated growth agents are regularly injected into the beast's hyper-fast metabolism. A multitude of heads dart out of the lumpen mound of muscle and bone at the behemoth's fore. The heads that snake out are all vermin-like, but some glisten hairlessly, like unborn rat monstrosities. Many have eyes, but no few are blind, twisting and craning to catch the scent of prey, hissing and snapping at the air with razor-sharp incisors. Many foes will flee from the unnatural sight of a Hell-Pit Abomination. Once in combat the Hell-Pit Abomination is relentless, dragging its bulk onwards to crush any in its wake. Hell-Pit Abominations are notoriously hard to slay and there are accounts of the beasts visibly healing wounds, regrowing severed limbs and rising from the dead to attack again.

Hell Pit Abomination Hell Pit Abomination Hell Pit Abomination
Hell Pit Abomination

Unit Name

Hell Pit Abomination

Main Unit Key

wh2_main_skv_mon_hell_pit_abomination

Land Unit Key

wh2_main_skv_mon_hell_pit_abomination

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Melee Attack

42

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_main_skv_hell_pit_abomination

├ Melee Damage Base

155

├ Melee Damage Ap

365

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

17

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

12100

├ Man Entity

wh2_main_skv_monster_hell_pit_abomination

├ Man Speed

58

├ Man Health

8

└ Bonus Hit Points

12092

Leadership (Base Morale)

90

Abilities

  • The Rats Emerge
    Killing a Hell-Pit Abomination is never a simple matter; when it dies many fresh Skaven spawn to take its place.
  • Too Horrible to Die
    With its last, shuddering death throes there is a chance that one or more of the foul beast's many hearts will restart.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Too Horrible to Die
    When death is imminent, this unit has a chance of either regaining some of its health or releasing a pack of ravening Skaven instead.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
Requires Buildings
Hell Pit Abomination Lv. 0 to be deleted
to be deleted
(wh2_main_horde_skv_monsters_2)
Level 1
Laboratory
Laboratory
(wh2_main_skv_monsters_4)
Level 3
Lairs of Clar Karond
Lairs of Clar Karond
(wh2_main_special_clar_karond_lairs_skv)
Level 0
Garrison Buildings
Hell Pit Abomination x 1 Garrisoned Warpstone Deposit
Garrisoned Warpstone Deposit
(wh2_main_ritual_skv_2)
Level 1
Lairs of Clar Karond
Lairs of Clar Karond
(wh2_main_special_clar_karond_lairs_skv)
Level 0
Hell Pit (Nest)
Hell Pit (Nest)
(wh2_main_special_settlement_hellpit_1)
Level 1
Hell Pit (Skaven Hive)
Hell Pit (Skaven Hive)
(wh2_main_special_settlement_hellpit_2)
Level 2
Hell Pit Abomination x 2 Hell Pit (Warren)
Hell Pit (Warren)
(wh2_main_special_settlement_hellpit_3)
Level 3
Hell Pit (Cavern-City)
Hell Pit (Cavern-City)
(wh2_main_special_settlement_hellpit_4)
Level 4
Hell Pit Abomination x 3 Hell Pit (Skaven Stronghold)
Hell Pit (Skaven Stronghold)
(wh2_main_special_settlement_hellpit_5)
Level 5