Watchmen of the Peace
Well-trained infantry using powerful crossbows at long range, but also skilled with armour and shield in close combat.Enter a battle ready for anything and you are far more likely to survive it. These watchmen once guarded cities belonging to tyrannical warlords, but have now joined the Yellow Turbans to guard China’s spirit instead.
Their military training means they are as skilled with the crossbow as their sabres, and well equipped with good armour and helmets. This combined ability to engage in long-range and close combat, whether defensively or offensively, makes them a very flexible – and very valuable – unit on the field.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: all-rounder
Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions. - Heavy missile attacks
This unit has powerful ranged attacks that can pierce armoured foes with ease. - Good in melee
While the bow is this unit's primary weapon, it can also hold its own in melee.
Unit Name Watchmen of the Peace |
Main Unit Key 3k_ytr_unit_water_watchmen_of_the_peace |
Land Unit Key 3k_ytr_unit_water_watchmen_of_the_peace |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 600 |
Recruitment Cost 960 |
Upkeep Cost 260 |
Morale 25 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 75 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 2 |
3k_main_unit_crossbow |
├ Projectile 3k_main_unit_bolt_crossbow_normal |
├ Ranged Damage - Base 18 |
├ Ranged Damage - Armour-piercing 42 |
├ Range 220 |
├ Base Reload Time 15 |
├ Ranged Attack Rate 4 |
└ Ammunition 17 |
Accuracy |