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He Yi Yellow Turbans He Yi Yellow Turbans Units

Ranged Infantry

Ranged Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Peasant Archers
Ranged Infantry / Bow Infantry / (3k_ytr_unit_water_peasant_archers)
Peasant Archers
Cheap to raise, but low in morale, these peasants are armed with only a simple bow and the will to fight for the promise of the Yellow Sky.
160 145 220 60 13 54000 10 20 9 2 10% 0% 7 0 0% 22 6 180 8.6 14 NAN
2
160 Yellow Turban Archers
Ranged Infantry / Bow Infantry / (3k_ytr_unit_water_yellow_turban_archers)
Yellow Turban Archers
After years of ambushing traders, these former bandits now train their arrows on the oppressors of the land.
160 300 360 95 18 54000 41 20 9 2 11% 0% 20 0 0% 25 8 200 8.6 25 NAN
3
160 The Land's Chosen
Ranged Infantry / Bow Infantry / (3k_dlc04_unit_water_the_lands_chosen)
The Land's Chosen
Nature must be preserved and the world saved. These warriors will see it done.
160 575 660 175 23 59400 35 30 25 8 12% 0% 25 0 0% 38 5 225 8.6 33 NAN
4
160 Men of the Forest
Ranged Infantry / Bow Infantry / (3k_ytr_unit_water_men_of_the_forest)
Men of the Forest
Former poachers renowned for their stealth and skill with the bow, making them excellent ambushers.
160 530 660 175 23 59400 65 30 6 17 12% 0% 20 0 0% 25 8 200 8.6 26 NAN
5
160 Bringers of Righteousness
Ranged Infantry / Bow Infantry / (3k_ytr_unit_wood_bringers_of_righteousness)
Bringers of Righteousness
Skilled militia armed with polearms and bows, a flexible and effective unit for combat both close and from afar.
160 700 840 225 30 59400 90 24 37 16 19% 0% 25 0 0% NAN
6
160 Watchmen of the Peace
Ranged Infantry / Crossbow Infantry / (3k_ytr_unit_water_watchmen_of_the_peace)
Watchmen of the Peace
Well-trained infantry using powerful crossbows at long range, but also skilled with armour and shield in close combat.
160 600 960 260 25 59400 75 30 25 8 12% 20% 26 2 60% 18 42 220 4 17 NAN
7
80 Archery Masters
Ranged Infantry / Bow Infantry / (3k_ytr_unit_water_archery_masters)
Archery Masters
Archers with an unerring eye; their arrows rarely miss their targets.
80 1000 1200 320 57 64800 75 20 9 2 12% 0% 7 0 40% 38 5 225 8.6 42 NAN