Jiazi Raiders
When you fight to live, you tend to become exceedingly good at it.For the territorial warrior, raiding is a way of life – they strike hard and fast, then fall back with the spoils of their conquest. The nomadic tribes of China know this life and how it can be applied to more conventional warfare.
Although fast, the raiders are armoured with heavy metal and wield swords, meaning that when in melee they can stay there and continue pressing the attack. For these warriors, battle, once begun, ends either in death, glory or both.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: all-rounder
Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them. - Small unit
This unit consists of few men, making them easily overwhelmed.
Unit Name Jiazi Raiders |
Main Unit Key 3k_dlc04_unit_earth_jaizi_raiders |
Land Unit Key 3k_dlc04_unit_earth_jaizi_raiders |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Cavalry |
Naval Unit Group Sword Cavalry |
Soldiers 20 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 550 |
Recruitment Cost 900 |
Upkeep Cost 240 |
Morale 60 |
├ Hit Points 50400 |
└ Speed NAN |
3k_main_unit_1h095_sword_double_edge |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 250 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 15 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_gourd |
├ Melee Evasion - Base 36% |
├ Melee Evasion - Shield 25% |
└ Ranged Block Chance 60% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 10 |