Archery Masters
Archers with an unerring eye; their arrows rarely miss their targets.If one can focus body and mind as one, almost anything can be achieved.
Each of these archers has spent years mastering the bow for competition and concentration. With the addition of regular Taoist mediation, body and mind are in harmony, and each arrow launched hits with deadly accuracy.
They carry a full complement of quivers and are best deployed at a distance from the enemy; instead of armour, they wear elegant robes and carry only the most basic swords should they be forced to defend themselves in close combat.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: suppression
These units harry the enemy, slowing them down through the use of advanced tactics and weaponry. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Archery Masters |
Main Unit Key 3k_ytr_unit_water_archery_masters |
Land Unit Key 3k_ytr_unit_water_archery_masters |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 80 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 1000 |
Recruitment Cost 1200 |
Upkeep Cost 320 |
Morale 57 |
├ Hit Points 64800 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 75 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_ytr_unit_infantry_dodging |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 40% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_ytr_unit_bow_wooden_laminated |
├ Projectile 3k_ytr_unit_arrow_bow_wooden_laminated_normal |
├ Ranged Damage - Base 38 |
├ Ranged Damage - Armour-piercing 5 |
├ Range 225 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 42 |
Accuracy |