Chanters
Devotees to the Great Peace who raise the spirits of their fighting allies with Taoist chants and incantations.There are many ways to contribute to the Great Peace; these chanters are not warriors – though they carry basic maces should the need arise – but are vital to give encouragement to their brothers and sisters.
Their yellow robes are draped with many charms, and they sing Taoist chants to embolden the hearts of those nearby. Without the burden of armour, they can move quickly to inspire wavering units struck by doubts and remind them for what they fight.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Sacred Chants
An ancient chant that serves as a reminder that Heaven is with the virtuous.
Attributes
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ENCOURAGE
Provides a morale bonus to nearby allies. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: support
Best kept away from the fighting, this unit can bestow positive effects upon other units. - Encourages allies
This unit is led by a person of great renown, who inspires the morale of those around them.
Unit Name Chanters |
Main Unit Key 3k_ytr_unit_metal_chanters |
Land Unit Key 3k_ytr_unit_metal_chanters |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 105 |
Morale 40 |
├ Hit Points 96000 |
└ Speed NAN |
3k_ytr_unit_1h095_club |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 50 |
├ Melee Damage - Base 5 |
├ Melee Damage - Armour-piercing 10 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 15% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |