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HomeHome / Total War: THREE KINGDOMS / He Yi Yellow Turbans / Units / Melee Cavalry
Melee Cavalry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
40 Yellow Turban Horsemen
Melee Cavalry / Sword Cavalry / (3k_ytr_unit_earth_yellow_turban_horsemen)
Yellow Turban Horsemen
Strength and courage are not everything; sometimes speed makes all the difference, and this marauding cavalry has very fast horses.
40 550 825 220 26 67200 156 30 25 8 18% 20% 20 5 65% NAN
2
20 Jiazi Raiders
Melee Cavalry / Sword Cavalry / (3k_dlc04_unit_earth_jaizi_raiders)
Jiazi Raiders
When you fight to live, you tend to become exceedingly good at it.
20 550 900 240 60 50400 250 24 20 15 36% 25% 53 10 60% NAN
3
28 Virtuous Noblemen
Melee Cavalry / Axe Cavalry / (3k_ytr_unit_earth_virtuous_noblemen)
Virtuous Noblemen
Elite cavalry guards who have turned their weapons against their former masters to serve the Yellow Turbans.
28 1000 1200 320 50 50000 164 30 10 21 16% 25% 45 10 60% NAN