Peasant Warriors
With low morale and armed only with improvised clubs, these starving peasants may not be formidable, but they are many!Emboldened by the Yellow Turban movement, these oppressed peasants grab whatever they can find to arm themselves and abandon their farmlands for the frontlines.
During battle, their low morale means they can be easily routed, and instead of armour they have only the ragged tunics worn when toiling over crops. However, their motives remain of the purest kind, they are cheap and numerous to raise, and in large enough numbers can still be useful in charging and swamping the enemy’s flanks.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Expendable
An inexpensive unit of easily replaced individuals that can be sacrificed for the greater cause. - Cannot adopt advanced formations
These soldiers are not disciplined enough to adopt advanced formations.
Unit Name Peasant Warriors |
Main Unit Key 3k_ytr_unit_metal_peasant_warriors |
Land Unit Key 3k_ytr_unit_metal_peasant_warriors |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Glaive Infantry |
Naval Unit Group Glaive Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 200 |
Recruitment Cost 280 |
Upkeep Cost 75 |
Morale 18 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_2h175_rake |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 90 |
├ Melee Damage - Base 37 |
├ Melee Damage - Armour-piercing 0 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 13% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |