White Wave Veterans
Veteran rebels armed with a sabre, shield and a swift, strong charge.Named after the White Wave Valley they hail from, these rebels have long resisted the corrupt ruling classes by employing guerrilla tactics. This fighting style forgoes any gentlemanly rules of engagement if it means beating the enemy.
Years of fighting larger numbers have made them fleet of foot, meaning they can rush to support beleaguered allies or charge quickly into enemy lines to destabilise them. Once engaged, these warriors' skill with sword and shield enables them to hold their own in close combat.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.
Attributes
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DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good morale
This unit will keep fighting even when others have already routed. - Good charge
Incredible tenacity and a sharp weapon make this infantry unit strong whilst charging.
Unit Name White Wave Veterans |
Main Unit Key 3k_ytr_unit_metal_white_wave_veterans |
Land Unit Key 3k_ytr_unit_metal_white_wave_veterans |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 175 |
Morale 34 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 134 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_rattan |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 60% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 2 |