Huanglao's Paragons
The Old Master helped define the way. In his name, these warriors will see the world set right.Before Taoism was established, before it was codified into the fundamentals of the movement, there was Huanglao, the way of the Old Master. These warriors fight with the belief that the emperor is the first among equals and not beyond question or intervention.
Excellent on the offence and also good at defending, the paragons may be a small unit but they pack a punch once they are able to insert themselves completely into the furore of battle.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good in melee
This unit is highly skilled in melee and wears its enemies down through sustained hand-to-hand combat. - Small unit
This unit consists of few men, making them easily overwhelmed.
Unit Name Huanglao's Paragons |
Main Unit Key 3k_dlc04_unit_metal_huanglao_s_paragons |
Land Unit Key 3k_dlc04_unit_metal_huanglao_s_paragons |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 80 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 450 |
Recruitment Cost 300 |
Upkeep Cost 80 |
Morale 40 |
├ Hit Points 48000 |
└ Speed NAN |
3k_ytr_unit_dw095_sword_single_edge_elite |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 78 |
├ Melee Damage - Base 65 |
├ Melee Damage - Armour-piercing 16 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 30% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_partial |
├ Armour Base 32 |
└ Shield Armour 0 |