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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Teef Robbers (Goblin Wolf Chariot)
Teef Robbers (Goblin Wolf Chariot) The Bloody HandzThe Bloody Handz Chariot

Teef Robbers (Goblin Wolf Chariot)

After riding their enemies down, what grim prize these Goblins claim is their own dark, devilish business.

It wasn't long after they first started using giant wolves as cavalry that Goblin armies began to field wolf-drawn chariots. Cobbled together out of crudely hacked wood or scavenged materials and lashed tight with gutstring cords, all Greenskins hold such rickety constructions in high regard. To be able to rumble across a battlefield mounted atop a chariot is a clear sign of importance. Many tribal Chieftains prefer to ride in chariots, trying to outdo their rivals by fielding the fastest and flashiest contraption.

Teef Robbers (Goblin Wolf Chariot)

Unit Name

Teef Robbers (Goblin Wolf Chariot)

Main Unit Key

wh_dlc06_grn_cav_teef_robbers_0

Land Unit Key

wh_dlc06_grn_cav_teef_robbers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

24

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

650

Recruitment Cost

750

Upkeep Cost

188

Missile Damage

21

├ Missile Weapon

wh_main_grn_wolf_chariot_bow

├ Projectile

wh_grn_wolf_chariot_arrow

├ Missile Damage

19

├ Missile Ap Damage

2

└ Base Reload Time

6

Accuracy

33

Range

110

Reload

30

Shots Per Minute

14.3

Ammunition

46

Engine Missile Damage

0

├ Engine

wh_dlc06_grn_chariot_wolf_robbers

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

33

Range

Reload

30

Shots Per Minute

Ammunition

46

Melee Attack

19

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_grn_wolf_chariot

├ Melee Damage Base

19

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

12

Charge Bonus

36

Melee Defence

21

├ Base Defence

21

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh_main_grn_goblin_leather

├ Armour Defence

25

└ Shield Armour

0

Health

696

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

680

├ Mount

wh_dlc06_grn_giant_wolf_chariot_teef_robbers

├ Mount Entity

wh_main_grn_wolf_mount_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc06_grn_units_of_renown_pool 1 100 1 1
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