Wight King (Skeletal Steed)
Weapons bursting with dark energy, Wight Kings are monstrous fighters, more powerful than a dozen lesser ghouls.Wight Kings are incredibly powerful Undead, almost as hard to destroy as Vampires. Suffused with Dark Magic, a Wight King's weapons shimmer with baleful energy. The merest touch of their spear tip or blade can drain the life from their foes, or slice through flesh and bone with an ease that is frightening to behold. Clad in ancient armour, their flesh all but withered away, there is little for an adversary to cut or stab. Even to stand before one of these skeletal warriors of antiquity takes an extreme effort of will. For these reasons, a Vampire will often charge a Wight King with carrying forth the Undead general's personal banner. Such a duty is often integral to the army's stability, and these indomitable Undead warriors are able to hold aloft the army standard whilst tirelessly striking down one foe after another.
Unit Name Wight King (Skeletal Steed) |
Main Unit Key wh_main_vmp_cha_wight_king_1 |
Land Unit Key wh_main_vmp_cha_wight_king_1 |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 700 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 1 |
5460 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_wight_king_hr1_skeletal_steed_sword_shield |
├ Man Entity wh_main_vmp_inf_wight |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5452 |
700 |
└ Man Mass 700.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 70 |
33 |
└ Man Speed 33 |
Melee Attack 44 |
48 |
410 |
├ Melee Weapon wh_main_vmp_sword_hero_wight_king |
├ Base Weapon Damage 260 |
├ Armour-Piercing Weapon Damage 150 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 14 |
Charge Bonus 35 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150% -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |