The Claw of Nagash (Mortis Engine)
Unspeakable evil energy is exuded, both empowering the Undead legions and crippling those who stand against them.Many Necromancers and liche-lords have risen to kingship over the Undead, becoming so saturated with evil power that their physical forms radiate magic. Some Vampires actively seek out the citadels of those lords who have gone before, hoping to take possession of their remains and to use them against the living. No mere casket or hearse could be fit to bear the remains of one of these masters of the night. Instead, they are enshrined within a Mortis Engine, a cage of fused bone, surrounded by trappings of grandeur and borne to war by a host of spirits bound to the infernal device. Some reliquaries also carry blasphemous tomes to battle, or scrolls of parchment rumoured to have been penned by Nagash himself. Oft-times the Winds of Magic become night uncontrollable when such a fell tome is near. Heavy with evil magics, painstakingly illuminated with such care that their creator's souls have passed into the leaves of human skin that form its pages, these books can be a boon to the twisted practitioners of Necromancy, but also the bane of reckless and unwary spellcasters.
Unit Name The Claw of Nagash (Mortis Engine) |
Main Unit Key wh_dlc04_vmp_veh_claw_of_nagash_0 |
Land Unit Key wh_dlc04_vmp_veh_claw_of_nagash_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Magic Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 1 |
7236 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_lance_sword_shield |
├ Engines of War wh_dlc04_vmp_veh_claw_of_nagash |
├ Engine Entity wh_dlc04_vehicle_vmp_mortis_engine_articulation |
├ Engine Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard |
├ Man Hit Points 8 |
├ Num Men 18 |
└ Bonus Hit Points 7084 |
1200 |
├ Engine Mass 1100.0000 |
└ Man Mass 100.0000 |
40 |
├ Armour wh2_main_heavy_metal_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
48 |
├ Engine Speed 48 |
└ Man Speed 30 |
Melee Attack 38 |
18 |
120 |
├ Melee Weapon wh_dlc04_vmp_mortis_engine |
├ Base Weapon Damage 50 |
├ Armour-Piercing Weapon Damage 70 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 15 |
Charge Bonus 12 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Blasphemous Tome
The unholy, never-to-be spoken words of this ancient grimoire cause the Winds of Magic to blow like a hurricane. -
The Chilling Aura
As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
Speed x 70% -
The Reliquary Binding
This depraved artefact, when held aloft, restores energy to those who swear fealty to its vileness. -
The Reliquary Corruption
Those who dare to stand against this profane monument will suffer from its corrupting influence, to their demise. -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20 -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Magic Harvester
Increases the level of magic power reserves. - Mass Regeneration
Regenerates nearby friendly units’ hit points. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |