Corpse Cart
Devilish chariots imbued with dark and eldritch power, driving the Undead to greater, more macabre acts.Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart. Under the influence of this ominous knell, the dead are drawn back together and cadavers stagger to their feet. Other Corpse Carts are lit by braziers that burn with infernal flames. The smoke from these 'balefires' contains particles of Warpstone that can drive enemy Wizards temporarily insane. Though most were hunted down and put to the torch, for more than a thousand years the remaining Corpse Carts have wandered along the back roads and dirt tracks of Sylvania, wearing death and misery like a shroud. On dark nights, they enter ramshackle villages, stirring the dead in their graves and filling the dreams of slumbering peasants with visions of rot and death. These strange constructs are valued highly by Vampires, for Undead creatures near a Corpse Cart will fight with frenetic vigour, bolstering the battle line of their armies.
Unit Name Corpse Cart |
Main Unit Key wh_dlc04_vmp_veh_corpse_cart_0 |
Land Unit Key wh_dlc04_vmp_veh_corpse_cart_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Magic Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 300 |
Recruitment Cost 250 |
Upkeep Cost 63 |
Number of Units 1 |
4908 |
├ Mount 4 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_staff_and_sword |
├ Engines of War wh_dlc04_vmp_veh_corpse_cart |
├ Engine Entity wh_dlc04_vehicle_vmp_corpse_cart_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_dlc04_vmp_corpse_cart |
├ Articulated Entity wh_dlc04_vehicle_vmp_corpse_cart_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4884 |
1200 |
├ Engine Mass 1100.0000 |
└ Man Mass 100.0000 |
45 |
├ Armour wh2_main_leather_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
23 |
├ Engine Speed 23 |
└ Man Speed 30 |
Melee Attack 10 |
22 |
26 |
├ Melee Weapon wh_main_emp_luminark |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Vigour Mortis
The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
Melee Attack +5
Melee Defence +5 -
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20 -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |