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HomeHome / Total War: WARHAMMER III / The Barrow Legion / Units / Grave Guard
Grave Guard The Barrow LegionThe Barrow Legion Infantry

Grave Guard

Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Grave Guard

Unit Name

Grave Guard

Main Unit Key

wh_main_vmp_inf_grave_guard_0

Land Unit Key

wh_main_vmp_inf_grave_guard_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

120

Hit Points

9840

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_graveguard_sword_and_shield

├ Man Entity

wh_main_infantry_slow_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

74

Mass

100

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

50

Speed

27

└ Man Speed

27

Melee Attack

26

Melee Defence

36

Weapon Strength

40

├ Melee Weapon

wh_main_vmp_wightblade_grave_guard

Base Weapon Damage

28

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

8

Charge Bonus

8

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.