Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.
Unit Name Zombies |
Main Unit Key wh_main_vmp_inf_zombie |
Land Unit Key wh_main_vmp_inf_zombie |
Land Unit Group Parents Infantry |
Land Unit Group Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 100 |
Recruitment Cost 100 |
Upkeep Cost 25 |
Number of Units 160 |
12320 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_vampire_zombie_sword |
├ Man Entity wh_main_infantry_zombie_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 160 |
└ Bonus Hit Points 69 |
90 |
└ Man Mass 90.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 35 |
23 |
└ Man Speed 23 |
Melee Attack 5 |
6 |
18 |
├ Melee Weapon wh_main_vmp_sword_zombie |
├ Base Weapon Damage 16 |
├ Armour-Piercing Weapon Damage 2 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 3 |
Abilities
-
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Meat Shield
While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |