Blood Knights
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.Blood Knights are the most fearsome cavalry in all of the Old World. The training and discipline they received in life is enhanced by the unnatural speed and strength of the Vampiric curse. Blood Knights are nigh-on indestructible, riding with fangs bared through storms of arrow and shot. Such is their honour that they will refuse no martial challenge and will fight at the forefront of an Undead army without question. It is said that even the fabled Grail Knights of Bretonnia cannot match the Blood Knights lance-for-lance upon the field. Over time, the Blood Knights have become a macabre parody of the virtuous Templars that Walach turned. Though they retain the Dragon as their symbol, with blazons and crests in their likeness, their armour is encrusted with images of death and slaughter. Their blades are fell weapons inscribed with dark runes, chased with precious metals and fashioned in the likenesses of evil beasts. The Knights do not ride flesh-and-blood horses, but instead charge across the field of battle upon evil Nightmares clad in thick barding painted with the disturbing icons of necromantic power.
Unit Name Blood Knights |
Main Unit Key wh_dlc02_vmp_cav_blood_knights_0 |
Land Unit Key wh_dlc02_vmp_cav_blood_knights_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 60 |
6720 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_lance_sword_shield |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 104 |
130 |
└ Man Mass 130.0000 |
110 |
├ Armour wh2_main_plate_110 |
├ Shield wh_missile_block_30_metal |
└ Missile Block Chance 30 |
Leadership 65 |
33 |
└ Man Speed 33 |
Melee Attack 32 |
42 |
45 |
├ Melee Weapon wh_dlc02_vmp_blood_knight_lance |
├ Base Weapon Damage 30 |
├ Armour-Piercing Weapon Damage 15 |
├ Bonus vs. Large 22 |
└ Bonus vs. Infantry 0 |
Charge Bonus 72 |
Abilities
-
The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina. -
The Flag of Blood Keep
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +20 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110% -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |