Vampire (Death)
In amongst the fighting, a Vampire is a danger to her enemies, a vicious warrior and uncompromisingly cruel.Vampires are the true masters of Undeath. Despite their curse, Vampires retain all of their devious intelligence, and hence all of their ambition and desire. This makes them very dangerous indeed, for they can continue to grow and learn, spending eternity perfecting their skills and honing their diabolical plans and schemes. A Vampire is ultimately a selfish creature who retains many of the traits and drives she possessed when mortal. Whilst the crudest of their kind exist only to feed, some lust after temporal power and conquest of the living. The Necrarchs strive to attain unparalleled necromantic skills, whereas Lahmnians possess immense wealth beyond the dreams of avarice. The greatest curse of Queen Neferata's legacy is that Vampires cannot live on normal food and drink, but must imbibe fresh blood for sustenance. For the youngest Vampires, this unnatural thirst is very strong. At this stage, they are often rash and easily caught and killed by Witch Hunters and other dedicated enemies of the night. Though most learn how to survive on less and less fresh blood until they need to feed only every few years, some never overcome their primal hunting instincts.
Unit Name Vampire (Death) |
Main Unit Key wh_main_vmp_cha_vampire_0 |
Land Unit Key wh_main_vmp_cha_vampire_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 650 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3572 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_vampire_sword |
├ Man Entity wh2_dlc16_infantry_standard_fast_hero_blood_dismembers_low_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3564 |
900 |
└ Man Mass 900.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
40 |
└ Man Speed 40 |
Melee Attack 60 |
40 |
430 |
├ Melee Weapon wh_main_vmp_sword_hero_vampire |
├ Base Weapon Damage 300 |
├ Armour-Piercing Weapon Damage 130 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Dark Benediction
Dark Blessings given freely from long-dead souls follow in the Wight Kings' wake. And so the dead strive for Unlife...
Leadership +8 -
Immortal Will
Immortal spirits will refuse to leave the bounds of the mortal plane, and so cannot be put to rest with ease. -
The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |