Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.
Unit Name Moon-howlers (Goblin Wolf Riders) |
Main Unit Key wh_dlc06_grn_cav_moon_howlers_0 |
Land Unit Key wh_dlc06_grn_cav_moon_howlers_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 106 |
Number of Units 80 |
4080 |
├ Mount 80 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_wf1_wolf_spear_and_shield |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 43 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 54 |
33 |
└ Man Speed 33 |
Melee Attack 29 |
29 |
24 |
├ Melee Weapon wh_main_grn_goblin_spear_wolf |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 23 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |