Iksha's Triads (Eshin Triads)
The teachings of Iksha Fastclaw serve his adherents well, allowing them to appear and disappear seemingly anywhere using their shady ‘doppelgang’.The Assassins of Clan Eshin represent the culmination of years of training and ruthless murders. All Eshin warriors are trained to learn these defining skill-traits, but only the Assassins have the skill and experience necessary to undertake the highest tier of training. It is then that the secret arts are taught, some of which are ancient techniques studied in the Far East, but many more are unique fighting styles of the ratmen's own design. By the end of the long initiation, an Eshin Assassin can jump many times its own height, hurtle over obstacles or back-flip a great distance. He can run faster than a galloping horse and climb up smooth surfaces with ease. In motion, an Assassin is a blur, able to rain blows upon a foe or pluck arrows out of mid-flight. An Eshin Triad is a unit of three Skaven Assassins tasked with hunting down and killing vulnerable individuals and even small units.
Unit Name Iksha's Triads (Eshin Triads) |
Main Unit Key wh2_dlc14_skv_inf_eshin_triads_ror_0 |
Land Unit Key wh2_dlc14_skv_inf_eshin_triads_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Guandao Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 72 |
5760 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_dlc14_eshin_triad_naginata |
├ Man Entity wh2_main_skv_infantry_fast_360 |
├ Man Hit Points 8 |
├ Num Men 72 |
└ Bonus Hit Points 72 |
90 |
└ Man Mass 90.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 74 |
54 |
└ Man Speed 54 |
Melee Attack 38 |
36 |
30 |
├ Melee Weapon wh2_dlc14_eshin_triad_guandao |
├ Base Weapon Damage 8 |
├ Armour-Piercing Weapon Damage 22 |
├ Bonus vs. Large 15 |
└ Bonus vs. Infantry 0 |
Charge Bonus 10 |
Abilities
-
Doppelgang
Now you see them, now you don’t… and now you’re seeing double. -
Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Speed x 90%
Melee Defence +8
Leadership +6
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Weeping Blade
Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates. - Stalk
This unit can move hidden in any terrain. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |